Animation Bug-Fix


I asked some Ludum Dare participants about this particular situation for my game. The reason many of the animations didn't work in the original was because the importer plugin I used to import my aseprite animations into Godot didn't work for looping animations. Almost at random it would reset certain animations to a non-looping animation, which for my 2 frame animations is effectively a static animation. I was told fixing this would be within the boundaries of a valid Ludum Dare submission so here it is. I'm updating the HTML auto-play on the game page to follow this latest Bugfix 2. All previous versions will still be playable, should you personally feel it is not respecting the integrity of the competition. I think asset files are stored in the .pck so if someone feels like keeping me honest they can check there for the files. 

Files

TheForgottenWorld Jam Bugfix2 HTML.zip 7 MB
Oct 08, 2021
TheForgottenWorld Jam Bugfix2 Linux.zip 16 MB
Oct 08, 2021
TheForgottenWorld Jam Bugfix2 Mac.zip 28 MB
Oct 08, 2021
TheForgottenWorld Jam Bugfix2 Windows.zip 16 MB
Oct 08, 2021

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